The powerful mage, who always follows the rules as written in the handbook. Across the field, and enemy mage, waiting to counterspell the first thing the powerful caster does. The same powerful, high level wizard/fighter steps forward, but decides to raise a quick shield of faith over themselves before they begin calling their meteors. Meteors rain down and decimate the field, and then, because they were somewhat irked at this, the powerful wizard then action surges, and levies an eighth level disintegrate at the impudent little upstart that had tried to counterspell her - the poor enemy caster can't counterspell this as they've already used their reaction, and they are disintegrated with great prejudice. The mage casting metoer swarm sees them, and, without interrupting their calling of meteors, expertly counterspells their attempted counterspell. Across the field, an enemy mage was waiting to counterspell the first thing that powerful caster did. It doesn't prevent any major exploits for existing, and it doesn't add to the fun and enjoyment of the game.Ī 17Wizard/2Fighter Casts Meteor Swarm. because all it ACTUALLY does is trip player sup and limit them unnecessarily. The rule itself is very arbitrary, and very stupid, and it legitimately adds nothing to the game for existing, and absolutely SHOULD be ignored and dispensed with. since that counterspell would be a second levelled spell that you would be casting on your turn. If that was the rule, then you could never counterspell someone attempting to counterspell your fireball, the exact example given in the handbook. Sorcerers doing Quickened double spells surprises from stealth will just mow through everything especially when you know what to expect. I'd like more fair fights instead of puzzle fights that won't be a challenge after you crack the puzzle the first time. Make these enemies more aware and harder to surprise, especially bosses. I think Larian should minimize the usefulness of this kind of metagaming knowledge to keep things fresh, interesting and also challenging. But you can't forget an encounter you know will be there. Metagaming is relevant because a lot of players are going to play this way too even if they might now particularily enjoy it, like myself. I noticed from the latest PFH that Swen likes to play this way himself, using meta knowledge (characters preparing for enemies they don't yet know are there, or stealing quest items from them). Now that's going to be a lot worse on a high level Sorcerer who can cast two powerful spells per turn. OP stealth, abundant invisibility potions and poison/dipping combined with Action Surge create insane alpha strikes that murder bosses before they even get a turn. We can also see from the Fighter's Action Surge how in BG3 one (legit) extra action can lead to trivializing encounters. Sure we don't need to like them so we can homebrew otherwise. They can release like 5.5e book with some changes (buffs and nerfs for some classes, subclasses or some changes to mechanical rules). I know, I know its there game and they can make changes. He can use two spells with Quicken Spell. No two Fireballs in same turn!!! Its insane! Its 48 AOE Damage on average in one turn! He can Quicken Spell Freball + Cantrip.īut unfortunately this is not a case. Because of that, for example, Cleric can't use Healing Word + Cure Wounds. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action" end of quote. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. In Players handbook, page 202, passage Casting time - Bonus Action, quote: "A spell cast with a bonus action is especially swift. I know its fully subjective but I need to remove it from my chest.
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